1. 09 Mar, 2017 3 commits
  2. 11 Sep, 2016 1 commit
  3. 09 Sep, 2016 2 commits
  4. 18 Aug, 2016 1 commit
  5. 01 Aug, 2016 1 commit
    • oscar-broman's avatar
      fix textdraw bug(s) · 4044d532
      oscar-broman authored
      using SetPlayerHealth or inflicting damage in OnPlayerDisconnect could cause TextDraws to get bugged
      4044d532
  6. 29 Feb, 2016 1 commit
  7. 27 Feb, 2016 2 commits
  8. 26 Feb, 2016 2 commits
  9. 21 Feb, 2016 1 commit
  10. 18 Jan, 2016 1 commit
  11. 17 Jan, 2016 2 commits
  12. 12 Jan, 2016 2 commits
  13. 08 Jan, 2016 1 commit
  14. 29 Dec, 2015 1 commit
  15. 21 Dec, 2015 4 commits
    • Jeroen de Neef's avatar
      Merge remote-tracking branch 'OnVehicleSpawn-patch1/master' · 48adceeb
      Jeroen de Neef authored
      # Conflicts:
      #	weapon-config.inc
      
      Credits for fixing the bug goes to nickdodd25.
      The following people have tested the fix
      * Lawrence-Stockton
      * Jeroen52
      
      I suggest testing these commits again since the patch was on an older repository and this one has just been updated. Things could have gone wrong while merging it.
      Signed-off-by: Jeroen de Neef's avatarJeroen de Neef <jeroen52@gmail.com>
      48adceeb
    • Nick's avatar
      Fixes · 6fb93623
      Nick authored
      Added siren param to AddStaticVehicleEx
      6fb93623
    • Nick's avatar
      Fixes · 7416fd5a
      Nick authored
      Fixed OnVehicleSpawn/OnVehicleDeath and how they are called. 
      Added more checks to prevent vehicles from calling OnVehicleDeath/OnVehicleSpawn multiple times when SetVehicleUnoccupiedDamage is enabled. 
      Added better checking to see if the vehicle is alive or not alive. Exploded vehicles and non created vehicles are now considered dead.
      7416fd5a
    • Nick's avatar
      Updated to newest version. · 8b901300
      Nick authored
      8b901300
  16. 19 Dec, 2015 1 commit
  17. 18 Dec, 2015 1 commit
  18. 09 Dec, 2015 4 commits
    • oscar-broman's avatar
      Merge pull request #43 from Crayder/master · 53549568
      oscar-broman authored
      Realistic Armour Rules
      53549568
    • Corey Iles's avatar
      Documentation of Realistic Armour Rules · 8c1fab89
      Corey Iles authored
      Compliments ffee522f
      8c1fab89
    • Corey Iles's avatar
      Rename Function · f60ed207
      Corey Iles authored
      SetArmourRules to SetCustomArmourRules
      f60ed207
    • Corey Iles's avatar
      Realistic Armour Rules · ffee522f
      Corey Iles authored
      Adds:
      
      - `SetArmourRules(armour_rules, torso_rules)`: Toggle the rules on and off. Both are disabled by default.
      	-`armour_rules`: Toggle all of the rules. When off, nothing is affected. Armour is affected as it normally would.
      	-`torso_rules`: Toggle all torso-only rules. When off, all weapons will have effects no matter which bodypart is 'hit'. When on, weapons with the `torso_only` rule on will only damage armour when the torso is 'hit' (and when it's off, armour is damaged no matter which body part is 'hit').
      - `SetWeaponArmourRule(weaponid, affects_armour, torso_only)`: Set custom rules for a weapon. The defaults aren't going to comfort EVERYONE, so everyone needs the ability to modify the weapons themselves.
      	-`weaponid`: The ID of the weapon to modify the rules of.
      	-`affects_armour`: Whether this weapon will distribute damage over armour and health or just damage health directly.
      	-`torso_only`: Whether this weapon will only damage armour when the 'hit' bodypart is the torso or all bodyparts. Only works when `torso_rules` are enabled using `SetArmourRules`.
      ffee522f
  19. 06 Dec, 2015 1 commit
  20. 04 Dec, 2015 1 commit
  21. 03 Dec, 2015 5 commits
  22. 25 Nov, 2015 2 commits